public virtual void Refresh()
{
FunkyGame.Bounty.RefreshBountyQuestStates();
if (FunkyGame.Bounty.CurrentBounties.ContainsKey(QuestSNO))
{
State = FunkyGame.Bounty.BountyQuestStates[QuestSNO];
}
else
{
Logger.DBLog.Info("Failure to Update Bounty QuestState!");
}
}