public new void Draw(GameTime gameTime)
{
//If there is no animation script defined on the Sprite, just draw the Sprite.
Rectangle sourceRect;
if (AnimationScript != null)
{
sourceRect = AnimationScript.ProcessAnimation(gameTime, FrameSize);
Image.Draw(Transformation, sourceRect);
}
else
{
Image.Draw(Transformation, null);
}
((SATCollisionVolume)CollisionVolume).Draw();
}