public Broadcast ( |
||
packet | ||
sectors | List |
|
toself | bool | |
Résultat | void |
public void Broadcast(Packet packet, List<Sector> sectors, bool toself = false)
{
foreach (var character in Map.GetCharactersBySectors(sectors))
{
if ((!toself && character == this) || character.Client == null) continue;
character.Client.SendPacket(packet);
}
}
ZoneCharacter::Broadcast ( |
private void Anim(ZoneCharacter character, params string[] param) { byte animid = param.Length >= 2 ? byte.Parse(param[1]) : (byte)50; using (var broad = Handler8.Animation(character, animid)) { character.Broadcast(broad, true); } }