private void ButFluct_Click(object sender, RoutedEventArgs e)
{
FluctStatus1 = !FluctStatus1;
if (FluctStatus1)
{
FluctStatusString1 = "on";
fluctTimer.Start();
bool test1 = (double.TryParse(txtFluctWidth.Text, out fluctWidth));
bool test2 = (double.TryParse(txtFluctTime.Text, out fluctTime));
if (test1 == false || test2 == false)
{
FluctStatus1 = false;
FluctStatusString1 = "fail";
}
}
else
{
FluctStatusString1 = "off";
}
if (FluctStatus1 || FluctStatus2)
{
FluctStatus = true;
fluctTimer.Start();
}
if (FluctStatus1 == false && FluctStatus2 == false)
{
FluctStatus = false;
fluctTimer.Stop();
}
}