protected override void Update(TimeSpan gameTime)
{
if (this.IsConnected)
{
var leftEyeTexture = this.EyeTextures[0];
var rightEyeTexture = this.EyeTextures[1];
if (this.cameraRig.LeftEyeCamera != null)
{
leftEyeTexture.NearPlane = this.cameraRig.LeftEyeCamera.NearPlane;
leftEyeTexture.FarPlane = this.cameraRig.LeftEyeCamera.FarPlane;
}
if (this.cameraRig.RightEyeCamera != null)
{
rightEyeTexture.NearPlane = this.cameraRig.RightEyeCamera.NearPlane;
rightEyeTexture.FarPlane = this.cameraRig.RightEyeCamera.FarPlane;
}
}
}