private Player()
: base(new Vector2(0, 0), "Player")
{
MaxHealth = 80;
Health = MaxHealth;
//DropShadow = true;
CM.Bang += new EventHandler<BangEventArgs>(OnBang);
this.AddModule(new ThinkInputGuided());
this.AddModule(new DamageFlash());
this.AddModule(new Obstacle());
this.CollideModule.MovingShape = new Rectangle(-16, -48, 32, 32);
this.AddModule(new ExplodeAndLoot(Item.Nothing));
LoadContent();
_inventory = new Inventory((base._thinkModule as ThinkInputGuided).Swing);
}