WarTornLands.PlayerClasses.Player.Player C# (CSharp) Méthode

Player() private méthode

private Player ( ) : System
Résultat System
        private Player()
            : base(new Vector2(0, 0),  "Player")
        {
            MaxHealth = 80;
            Health = MaxHealth;
            //DropShadow = true;
            CM.Bang += new EventHandler<BangEventArgs>(OnBang);
            this.AddModule(new ThinkInputGuided());
            this.AddModule(new DamageFlash());
            this.AddModule(new Obstacle());
            this.CollideModule.MovingShape = new Rectangle(-16, -48, 32, 32);
            this.AddModule(new ExplodeAndLoot(Item.Nothing));
            LoadContent();
            _inventory = new Inventory((base._thinkModule as ThinkInputGuided).Swing);
        }

Same methods

Player::Player ( Microsoft.Xna.Framework.Game game ) : System