VoxelTerrain.DirectComputeNoiseCube.Initialize C# (CSharp) Méthode

Initialize() private méthode

private Initialize ( ) : void
Résultat void
        private void Initialize()
        {
            computeFillNoiseTexture = new ComputeShader(graphicsDevice, ShaderPrecompiler.PrecompileOrLoad(@"Shaders\TerrainGenerator.hlsl", "FillNoiseTexture", "cs_5_0", ShaderFlags.None, EffectFlags.None));
        }