Universe.Physics.BulletSPlugin.BSConstraint.SetAngularLimits C# (CSharp) Méthode

SetAngularLimits() public méthode

public SetAngularLimits ( System.Vector3 low, System.Vector3 high ) : bool
low System.Vector3
high System.Vector3
Résultat bool
        public virtual bool SetAngularLimits(Vector3 low, Vector3 high)
        {
            bool ret = false;
            if (m_enabled)
            {
                ret = PhysicsScene.PE.SetAngularLimits(m_constraint, low, high);
            }
            return ret;
        }