UnityEngine.Texture3D.Texture3D C# (CSharp) Méthode

Texture3D() public méthode

Create a new empty 3D Texture.

public Texture3D ( int width, int height, int depth, TextureFormat format, bool mipmap ) : System
width int Width of texture in pixels.
height int Height of texture in pixels.
depth int Depth of texture in pixels.
format TextureFormat Texture data format.
mipmap bool Should the texture have mipmaps?
Résultat System
        public Texture3D(int width, int height, int depth, TextureFormat format, bool mipmap)
        {
            Internal_Create(this, width, height, depth, format, mipmap);
        }