UnityEngine.ReflectionProbe.BlendCubemap C# (CSharp) Méthode

BlendCubemap() private méthode

private BlendCubemap ( Texture src, Texture dst, float blend, RenderTexture target ) : bool
src Texture
dst Texture
blend float
target RenderTexture
Résultat bool
        public static extern bool BlendCubemap(Texture src, Texture dst, float blend, RenderTexture target);
        [MethodImpl(MethodImplOptions.InternalCall)]