UnityEngine.ParticleAnimator.INTERNAL_set_localRotationAxis C# (CSharp) Méthode

INTERNAL_set_localRotationAxis() private méthode

private INTERNAL_set_localRotationAxis ( Vector3 &value ) : void
value Vector3
Résultat void
        private extern void INTERNAL_set_localRotationAxis(ref Vector3 value);
        [MethodImpl(MethodImplOptions.InternalCall)]