UnityEngine.NetworkViewID.INTERNAL_CALL_Internal_GetOwner C# (CSharp) Méthode

INTERNAL_CALL_Internal_GetOwner() private méthode

private INTERNAL_CALL_Internal_GetOwner ( NetworkViewID &value, NetworkPlayer &player ) : void
value NetworkViewID
player NetworkPlayer
Résultat void
        private static extern void INTERNAL_CALL_Internal_GetOwner(ref NetworkViewID value, out NetworkPlayer player);
        internal static string Internal_GetString(NetworkViewID value)

Usage Example

 internal static void Internal_GetOwner(NetworkViewID value, out NetworkPlayer player)
 {
     NetworkViewID.INTERNAL_CALL_Internal_GetOwner(ref value, out player);
 }