public GetMatrixArray ( string name ) : UnityEngine.Matrix4x4[] | ||
name | string | The name of the property. |
Résultat | UnityEngine.Matrix4x4[] |
public Matrix4x4[] GetMatrixArray(string name)
{
return this.GetMatrixArray(Shader.PropertyToID(name));
}
Material::GetMatrixArray ( int nameID ) : UnityEngine.Matrix4x4[] | |
Material::GetMatrixArray ( int nameID, List |
|
Material::GetMatrixArray ( string name, List |