UnityEngine.LineRenderer.GetPositions C# (CSharp) Méthode

GetPositions() private méthode

private GetPositions ( Vector3 positions ) : int
positions Vector3
Résultat int
        public extern int GetPositions(Vector3[] positions);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

 static public int GetPositions(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.LineRenderer self = (UnityEngine.LineRenderer)checkSelf(l);
         UnityEngine.Vector3[]    a1;
         checkArray(l, 2, out a1);
         var ret = self.GetPositions(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
All Usage Examples Of UnityEngine.LineRenderer::GetPositions