static public int Load(IntPtr l)
{
try{
if (matchType(l, 2, typeof(string)))
{
UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
UnityEngine.Object ret = self.Load(a1);
pushValue(l, ret);
return(1);
}
else if (matchType(l, 2, typeof(string), typeof(System.Type)))
{
UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l);
System.String a1;
checkType(l, 2, out a1);
System.Type a2;
checkType(l, 3, out a2);
UnityEngine.Object ret = self.Load(a1, a2);
pushValue(l, ret);
return(1);
}
LuaDLL.luaL_error(l, "No matched override function to call");
return(0);
}
catch (Exception e) {
LuaDLL.luaL_error(l, e.ToString());
return(0);
}
}