UnityEngine.VR.WSA.Sharing.WorldAnchorTransferBatch.ImportAsync_Internal C# (CSharp) Méthode

ImportAsync_Internal() private méthode

private ImportAsync_Internal ( byte serializedData, int offset, int length, DeserializationCompleteDelegate onComplete ) : void
serializedData byte
offset int
length int
onComplete DeserializationCompleteDelegate
Résultat void
        private static extern void ImportAsync_Internal(byte[] serializedData, int offset, int length, DeserializationCompleteDelegate onComplete);
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

Exemple #1
0
 public static void ImportAsync(byte[] serializedData, int offset, int length, WorldAnchorTransferBatch.DeserializationCompleteDelegate onComplete)
 {
     if (serializedData == null)
     {
         throw new ArgumentNullException("serializedData");
     }
     if (serializedData.Length < 1)
     {
         throw new ArgumentException("serializedData is empty!", "serializedData");
     }
     if (offset + length > serializedData.Length)
     {
         throw new ArgumentException("offset + length is greater that serializedData.Length!");
     }
     if (onComplete == null)
     {
         throw new ArgumentNullException("onComplete");
     }
     WorldAnchorTransferBatch.ImportAsync_Internal(serializedData, offset, length, onComplete);
 }