UnityEngine.UI.SGDefaultControls.CreateLoopHorizontalScrollRect C# (CSharp) Méthode

CreateLoopHorizontalScrollRect() public static méthode

public static CreateLoopHorizontalScrollRect ( DefaultControls resources ) : GameObject
resources DefaultControls
Résultat UnityEngine.GameObject
        public static GameObject CreateLoopHorizontalScrollRect(DefaultControls.Resources resources)
        {
            GameObject root = CreateUIElementRoot("Loop Horizontal Scroll Rect", new Vector2(200, 200));

            GameObject content = CreateUIObject("Content", root);

            RectTransform contentRT = content.GetComponent<RectTransform>();
            contentRT.anchorMin = new Vector2(0, 0.5f);
            contentRT.anchorMax = new Vector2(0, 0.5f);
            contentRT.sizeDelta = new Vector2(0, 200);
            contentRT.pivot = new Vector2(0, 0.5f);

            // Setup UI components.

            LoopHorizontalScrollRect scrollRect = root.AddComponent<LoopHorizontalScrollRect>();
            scrollRect.content = contentRT;
            scrollRect.viewport = null;
            scrollRect.horizontalScrollbar = null;
            scrollRect.verticalScrollbar = null;
            scrollRect.horizontal = true;
            scrollRect.vertical = false;
            scrollRect.horizontalScrollbarVisibility = LoopScrollRect.ScrollbarVisibility.Permanent;
            scrollRect.verticalScrollbarVisibility = LoopScrollRect.ScrollbarVisibility.Permanent;
            scrollRect.horizontalScrollbarSpacing = 0;
            scrollRect.verticalScrollbarSpacing = 0;

            root.AddComponent<RectMask2D>();

            HorizontalLayoutGroup layoutGroup = content.AddComponent<HorizontalLayoutGroup>();
            layoutGroup.childAlignment = TextAnchor.MiddleLeft;
            layoutGroup.childForceExpandWidth = false;
            layoutGroup.childForceExpandHeight = true;

            ContentSizeFitter sizeFitter = content.AddComponent<ContentSizeFitter>();
            sizeFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
            sizeFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;

            return root;
        }