UnityEngine.Networking.Utility.SetAccessTokenForNetwork C# (CSharp) Méthode

SetAccessTokenForNetwork() public static méthode

Utility function that accepts the access token for a network after it's received from the server.

public static SetAccessTokenForNetwork ( NetworkID netId, NetworkAccessToken accessToken ) : void
netId NetworkID
accessToken UnityEngine.Networking.Types.NetworkAccessToken
Résultat void
        public static void SetAccessTokenForNetwork(NetworkID netId, NetworkAccessToken accessToken)
        {
            if (s_dictTokens.ContainsKey(netId))
            {
                s_dictTokens.Remove(netId);
            }
            s_dictTokens.Add(netId, accessToken);
        }

Usage Example

 public void OnMatchCreate(CreateMatchResponse matchResponse)
 {
     if (matchResponse.success)
     {
         Debug.Log("Create match succeeded");
         matchCreated = true;
         Utility.SetAccessTokenForNetwork(matchResponse.networkId, new NetworkAccessToken(matchResponse.accessTokenString));
         NetworkServer.Listen(new MatchInfo(matchResponse), 9000);
         startHost();
     }
     else
     {
         Debug.LogError("Create match failed");
     }
 }
All Usage Examples Of UnityEngine.Networking.Utility::SetAccessTokenForNetwork