private void SerializeModeTransform(NetworkWriter writer)
{
writer.Write(base.transform.position);
if (this.m_SyncRotationAxis != AxisSyncMode.None)
{
SerializeRotation3D(writer, base.transform.rotation, this.syncRotationAxis, this.rotationSyncCompression);
}
this.m_PrevPosition = base.transform.position;
this.m_PrevRotation = base.transform.rotation;
this.m_PrevVelocity = 0f;
}