UnityEngine.Networking.NetworkProximityChecker.SetVis C# (CSharp) Méthode

SetVis() private static méthode

private static SetVis ( GameObject go, bool vis ) : void
go UnityEngine.GameObject
vis bool
Résultat void
        private static void SetVis(GameObject go, bool vis)
        {
            foreach (Renderer renderer in go.GetComponents<Renderer>())
            {
                renderer.enabled = vis;
            }
            for (int i = 0; i < go.transform.childCount; i++)
            {
                SetVis(go.transform.GetChild(i).gameObject, vis);
            }
        }

Usage Example

 private static void SetVis(GameObject go, bool vis)
 {
     foreach (Renderer component in go.GetComponents <Renderer>())
     {
         component.enabled = vis;
     }
     for (int index = 0; index < go.transform.childCount; ++index)
     {
         NetworkProximityChecker.SetVis(go.transform.GetChild(index).gameObject, vis);
     }
 }
All Usage Examples Of UnityEngine.Networking.NetworkProximityChecker::SetVis