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UnityEngine
Networking
ConnectionConfigInternal
InitIsAcksLong
UnityEngine.Networking.ConnectionConfigInternal.InitIsAcksLong C# (CSharp) Méthode
ConnectionConfigInternal Class Documentation
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Open project: CarlosHBC/UnityDecompiled
InitIsAcksLong()
private
méthode
private
InitIsAcksLong
(
bool
value
) :
void
value
bool
Résultat
void
public extern void InitIsAcksLong(bool value); [MethodImpl(MethodImplOptions.InternalCall)]
ConnectionConfigInternal
AddChannel
ConnectionConfigInternal
Dispose
GetChannel
InitAckDelay
InitAllCostTimeout
InitConnectTimeout
InitDisconnectTimeout
InitFragmentSize
InitIsAcksLong
InitMaxCombinedReliableMessageCount
InitMaxCombinedReliableMessageSize
InitMaxConnectionAttempt
InitMaxSentMessageQueueSize
InitMinUpdateTimeout
InitNetworkDropThreshold
InitOverflowDropThreshold
InitPacketSize
InitPingTimeout
InitReducedPingTimeout
InitResendTimeout
InitUsePlatformSpecificProtocols
InitWebSocketReceiveBufferMaxSize
InitWrapper