public override void Deserialize(NetworkReader reader)
{
this.oldConnectionId = (int) reader.ReadPackedUInt32();
this.playerControllerId = (short) reader.ReadPackedUInt32();
this.netId = reader.ReadNetworkId();
this.msgData = reader.ReadBytesAndSize();
if (this.msgData == null)
{
this.msgSize = 0;
}
else
{
this.msgSize = this.msgData.Length;
}
}