UnityEngine.Networking.NetworkSystem.PeerListMessage.Serialize C# (CSharp) Méthode

Serialize() public méthode

public Serialize ( NetworkWriter writer ) : void
writer UnityEngine.Networking.NetworkWriter
Résultat void
        public override void Serialize(NetworkWriter writer)
        {
            writer.WritePackedUInt32((uint) this.oldServerConnectionId);
            writer.Write((ushort) this.peers.Length);
            for (int i = 0; i < this.peers.Length; i++)
            {
                this.peers[i].Serialize(writer);
            }
        }
    }