UnityEngine.Networking.NetworkSystem.PeerAuthorityMessage.Serialize C# (CSharp) Méthode

Serialize() public méthode

public Serialize ( NetworkWriter writer ) : void
writer UnityEngine.Networking.NetworkWriter
Résultat void
        public override void Serialize(NetworkWriter writer)
        {
            writer.WritePackedUInt32((uint) this.connectionId);
            writer.Write(this.netId);
            writer.Write(this.authorityState);
        }
    }
PeerAuthorityMessage