UnityEngine.Networking.NetworkSystem.ObjectSpawnMessage.Deserialize C# (CSharp) Méthode

Deserialize() public méthode

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader
Résultat void
        public override void Deserialize(NetworkReader reader)
        {
            this.netId = reader.ReadNetworkId();
            this.assetId = reader.ReadNetworkHash128();
            this.position = reader.ReadVector3();
            this.payload = reader.ReadBytesAndSize();
            uint num = 0x10;
            if ((reader.Length - reader.Position) >= num)
            {
                this.rotation = reader.ReadQuaternion();
            }
        }
ObjectSpawnMessage