UnityEngine.Networking.NetworkSystem.ClientAuthorityMessage.Deserialize C# (CSharp) Méthode

Deserialize() public méthode

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader
Résultat void
        public override void Deserialize(NetworkReader reader)
        {
            this.netId = reader.ReadNetworkId();
            this.authority = reader.ReadBoolean();
        }
ClientAuthorityMessage