private IsInTransition ( int layerIndex ) : bool | ||
layerIndex | int | |
Résultat | bool |
public extern bool IsInTransition(int layerIndex);
public bool IsParameterControlledByCurve(int id)
static public int IsInTransition(IntPtr l) { try { UnityEngine.Experimental.Director.AnimatorControllerPlayable self = (UnityEngine.Experimental.Director.AnimatorControllerPlayable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.IsInTransition(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }