UnityEditor.TriggerModuleUI.TriggerModuleUI C# (CSharp) Méthode

TriggerModuleUI() public méthode

public TriggerModuleUI ( ParticleSystemUI owner, SerializedObject o, string displayName ) : System
owner ParticleSystemUI
o SerializedObject
displayName string
Résultat System
        public TriggerModuleUI(ParticleSystemUI owner, SerializedObject o, string displayName) : base(owner, o, "TriggerModule", displayName)
        {
            this.m_CollisionShapes = new SerializedProperty[6];
            base.m_ToolTip = "Allows you to execute script code based on whether particles are inside or outside the collision shapes.";
        }