UnityEditor.TransformInspector.OnInspectorGUI C# (CSharp) Méthode

OnInspectorGUI() public méthode

public OnInspectorGUI ( ) : void
Résultat void
        public override void OnInspectorGUI()
        {
            if (s_Contents == null)
            {
                s_Contents = new Contents();
            }
            if (!EditorGUIUtility.wideMode)
            {
                EditorGUIUtility.wideMode = true;
                EditorGUIUtility.labelWidth = EditorGUIUtility.currentViewWidth - 212f;
            }
            base.serializedObject.Update();
            this.Inspector3D();
            Transform target = base.target as Transform;
            Vector3 position = target.position;
            if (((Mathf.Abs(position.x) > 100000f) || (Mathf.Abs(position.y) > 100000f)) || (Mathf.Abs(position.z) > 100000f))
            {
                EditorGUILayout.HelpBox(s_Contents.floatingPointWarning, MessageType.Warning);
            }
            base.serializedObject.ApplyModifiedProperties();
        }