private SpriteMetaData GetMetaData(string name)
{
TextureImporter atPath = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(this.sprite)) as TextureImporter;
if (atPath != null)
{
if (atPath.spriteImportMode == SpriteImportMode.Single)
{
return GetMetaDataInSingleMode(name, atPath);
}
return GetMetaDataInMultipleMode(name, atPath);
}
return new SpriteMetaData();
}