UnityEditor.SpriteInspector.GetMetaData C# (CSharp) Méthode

GetMetaData() private méthode

private GetMetaData ( string name ) : SpriteMetaData
name string
Résultat SpriteMetaData
        private SpriteMetaData GetMetaData(string name)
        {
            TextureImporter atPath = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(this.sprite)) as TextureImporter;
            if (atPath != null)
            {
                if (atPath.spriteImportMode == SpriteImportMode.Single)
                {
                    return GetMetaDataInSingleMode(name, atPath);
                }
                return GetMetaDataInMultipleMode(name, atPath);
            }
            return new SpriteMetaData();
        }