UnityEditor.SpriteEditorWindow.HandleBorderSideScalingHandles C# (CSharp) Méthode

HandleBorderSideScalingHandles() private méthode

private HandleBorderSideScalingHandles ( ) : void
Résultat void
        private void HandleBorderSideScalingHandles()
        {
            if (this.selected != null)
            {
                Rect rect = new Rect(this.selected.m_Rect);
                Vector4 border = this.selected.m_Border;
                float x = rect.xMin + border.x;
                float num2 = rect.xMax - border.z;
                float y = rect.yMax - border.w;
                float num4 = rect.yMin + border.y;
                Vector2 vector2 = Handles.matrix.MultiplyPoint(new Vector3(rect.xMin, rect.yMin));
                Vector2 vector3 = Handles.matrix.MultiplyPoint(new Vector3(rect.xMax, rect.yMax));
                float width = Mathf.Abs((float) (vector3.x - vector2.x));
                float height = Mathf.Abs((float) (vector3.y - vector2.y));
                EditorGUI.BeginChangeCheck();
                x = this.HandleBorderScaleSlider(x, rect.yMax, width, height, true);
                num2 = this.HandleBorderScaleSlider(num2, rect.yMax, width, height, true);
                y = this.HandleBorderScaleSlider(rect.xMin, y, width, height, false);
                num4 = this.HandleBorderScaleSlider(rect.xMin, num4, width, height, false);
                if (EditorGUI.EndChangeCheck())
                {
                    Undo.RegisterCompleteObjectUndo(this.m_RectsCache, "Scale sprite border");
                    border.x = x - rect.xMin;
                    border.z = rect.xMax - num2;
                    border.w = rect.yMax - y;
                    border.y = num4 - rect.yMin;
                    this.selected.m_Border = this.ClampSpriteBorder(border);
                    this.textureIsDirty = true;
                }
            }
        }