UnityEditor.SnapSettings.Initialize C# (CSharp) Méthode

Initialize() private static méthode

private static Initialize ( ) : void
Résultat void
        private static void Initialize()
        {
            if (!s_Initialized)
            {
                s_MoveSnapX = EditorPrefs.GetFloat("MoveSnapX", 1f);
                s_MoveSnapY = EditorPrefs.GetFloat("MoveSnapY", 1f);
                s_MoveSnapZ = EditorPrefs.GetFloat("MoveSnapZ", 1f);
                s_ScaleSnap = EditorPrefs.GetFloat("ScaleSnap", 0.1f);
                s_RotationSnap = EditorPrefs.GetFloat("RotationSnap", 15f);
                s_Initialized = true;
            }
        }