UnityEditor.SerializedMinMaxColor.Init C# (CSharp) Méthode

Init() private méthode

private Init ( SerializedModule m, string name ) : void
m SerializedModule
name string
Résultat void
        private void Init(SerializedModule m, string name)
        {
            this.maxColor = m.GetProperty(name, "maxColor");
            this.minColor = m.GetProperty(name, "minColor");
            this.minMax = m.GetProperty(name, "minMax");
        }
    }
SerializedMinMaxColor