UnityEditor.SavedInt.Load C# (CSharp) Méthode

Load() private méthode

private Load ( ) : void
Résultat void
        private void Load()
        {
            if (!this.m_Loaded)
            {
                this.m_Loaded = true;
                this.m_Value = EditorPrefs.GetInt(this.m_Name, this.value);
            }
        }