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UnityEditor
RuntimeClassRegistry
Create
UnityEditor.RuntimeClassRegistry.Create C# (CSharp) Méthode
RuntimeClassRegistry Class Documentation
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Open project: CarlosHBC/UnityDecompiled
Create()
public
static
méthode
public
static
Create
( ) :
RuntimeClassRegistry
Résultat
RuntimeClassRegistry
public static RuntimeClassRegistry Create() { return new RuntimeClassRegistry(); }
RuntimeClassRegistry
AddFunctionalityGroup
AddManagedBaseClass
AddManagedDependenciesForFunctionalityGroup
AddMethodToPreserve
AddMonoClass
AddMonoClasses
AddNativeClassFromName
AddNativeClassID
AddNativeDependenciesForFunctionalityGroup
AddUserAssembly
Create
GetAllManagedBaseClassesAsString
GetAllManagedClassesAsString
GetAllNativeClassesAsString
GetAllNativeClassesIncludingManagersAsString
GetMethodsToPreserve
GetRetentionLevel
GetScenesForClass
GetUserAssemblies
InitRuntimeClassRegistry
Initialize
InjectFunctionalityGroupDependencies
IsDLLUsed
ResolveTypeName
SetRetentionLevel
SetSceneClasses
SetUsedTypesInUserAssembly
SynchronizeClasses
SynchronizeMonoToNativeClasses
SynchronizeNativeToMonoClasses