UnityEditor.QuaternionCurveTangentCalculation.EvaluateEulerCurvesDirectly C# (CSharp) Méthode

EvaluateEulerCurvesDirectly() private méthode

private EvaluateEulerCurvesDirectly ( float time ) : Vector3
time float
Résultat Vector3
        private Vector3 EvaluateEulerCurvesDirectly(float time)
        {
            return new Vector3(this.eulerX.Evaluate(time), this.eulerY.Evaluate(time), this.eulerZ.Evaluate(time));
        }