private EvaluateEulerCurvesDirectly ( float time ) : Vector3 | ||
time | float | |
Résultat | Vector3 |
private Vector3 EvaluateEulerCurvesDirectly(float time)
{
return new Vector3(this.eulerX.Evaluate(time), this.eulerY.Evaluate(time), this.eulerZ.Evaluate(time));
}