UnityEditor.ProjectBrowser.AddItemsToMenu C# (CSharp) Méthode

AddItemsToMenu() public méthode

public AddItemsToMenu ( GenericMenu menu ) : void
menu GenericMenu
Résultat void
        public virtual void AddItemsToMenu(GenericMenu menu)
        {
            if (this.m_EnableOldAssetTree)
            {
                GUIContent content = new GUIContent("One Column Layout");
                GUIContent content2 = new GUIContent("Two Column Layout");
                menu.AddItem(content, this.m_ViewMode == ViewMode.OneColumn, new GenericMenu.MenuFunction(this.SetOneColumn));
                if (base.position.width >= 230f)
                {
                    menu.AddItem(content2, this.m_ViewMode == ViewMode.TwoColumns, new GenericMenu.MenuFunction(this.SetTwoColumns));
                }
                else
                {
                    menu.AddDisabledItem(content2);
                }
                if (Unsupported.IsDeveloperBuild())
                {
                    menu.AddItem(new GUIContent("DEVELOPER/Open TreeView Test Window..."), false, new GenericMenu.MenuFunction(this.OpenTreeViewTestWindow));
                    menu.AddItem(new GUIContent("DEVELOPER/Use TreeView Expansion Animation"), EditorPrefs.GetBool("TreeViewExpansionAnimation", false), new GenericMenu.MenuFunction(this.ToggleExpansionAnimationPreference));
                }
            }
        }