UnityEditor.ProfilerIPWindow.OnGUI C# (CSharp) Méthode

OnGUI() private méthode

private OnGUI ( ) : void
Résultat void
        private void OnGUI()
        {
            Event current = Event.current;
            bool flag = (current.type == EventType.KeyDown) && ((current.keyCode == KeyCode.Return) || (current.keyCode == KeyCode.KeypadEnter));
            GUI.SetNextControlName("IPWindow");
            EditorGUILayout.BeginVertical(new GUILayoutOption[0]);
            GUILayout.Space(5f);
            this.m_IPString = EditorGUILayout.TextField(this.m_IPString, new GUILayoutOption[0]);
            if (!this.didFocus)
            {
                this.didFocus = true;
                EditorGUI.FocusTextInControl("IPWindow");
            }
            GUI.enabled = this.m_IPString.Length != 0;
            if (GUILayout.Button("Connect", new GUILayoutOption[0]) || flag)
            {
                base.Close();
                EditorPrefs.SetString("ProfilerLastIP", this.m_IPString);
                AttachProfilerUI.DirectIPConnect(this.m_IPString);
                GUIUtility.ExitGUI();
            }
            EditorGUILayout.EndVertical();
        }