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UnityEditor
ProceduralMaterialInspector
IsEnabled
UnityEditor.ProceduralMaterialInspector.IsEnabled C# (CSharp) Méthode
ProceduralMaterialInspector Class Documentation
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Open project: CarlosHBC/UnityDecompiled
IsEnabled()
private
méthode
private
IsEnabled
( ) :
bool
Résultat
bool
internal override bool IsEnabled() { return base.IsOpenForEdit(); }
ProceduralMaterialInspector
Apply
Awake
BuildTargetList
DisableReimportOnDisable
DisplayRestrictedInspector
DoObjectPingField
ExportBitmaps
ExportBitmapsAlphaRemap
ExportBitmapsNoAlphaRemap
ExportPreset
GeneratedTextures
GetInfoString
HasModified
HasProceduralTextureProperties
InputGUI
InputHSLGUI
InputOptions
InputSeedGUI
InputsGUI
IsEnabled
OffsetScaleGUI
OnAssetStoreInspectorGUI
OnDisable
OnEnable
OnHeaderTitleGUI
OnInspectorGUI
OnPreviewGUI
ProceduralProperties
RandomIntField
RecordForUndo
ReimportSubstances
ReimportSubstancesIfNeeded
ResetSubstance
ResetValues
ShowAlphaSourceGUI
ShowGeneratedTexturesGUI
ShowIsGenerating
ShowProceduralTexturesGUI
ShowTextureSizeGUI
TextureSizeGUI
TextureValidator
UndoRedoPerformed