UnityEditor.PreviewBlendTree.CreateParameters C# (CSharp) Méthode

CreateParameters() public méthode

public CreateParameters ( ) : void
Résultat void
        public void CreateParameters()
        {
            for (int i = 0; i < this.m_BlendTree.recursiveBlendParameterCount; i++)
            {
                this.m_Controller.AddParameter(this.m_BlendTree.GetRecursiveBlendParameter(i), AnimatorControllerParameterType.Float);
            }
        }