public void Reset()
{
this.m_SelectedPath = -1;
this.m_SelectedVertex = -1;
this.m_SelectedEdgePath = -1;
this.m_SelectedEdgeVertex0 = -1;
this.m_SelectedEdgeVertex1 = -1;
this.m_LeftIntersect = false;
this.m_RightIntersect = false;
this.m_FirstOnSceneGUIAfterReset = true;
}