UnityEditor.PolygonEditor.INTERNAL_CALL_SetPoint C# (CSharp) Méthode

INTERNAL_CALL_SetPoint() private méthode

private INTERNAL_CALL_SetPoint ( int pathIndex, int pointIndex, Vector2 &value ) : void
pathIndex int
pointIndex int
value Vector2
Résultat void
        private static extern void INTERNAL_CALL_SetPoint(int pathIndex, int pointIndex, ref Vector2 value);
        [MethodImpl(MethodImplOptions.InternalCall), WrapperlessIcall]

Usage Example

 public static void SetPoint(int pathIndex, int pointIndex, Vector2 value)
 {
     PolygonEditor.INTERNAL_CALL_SetPoint(pathIndex, pointIndex, ref value);
 }