UnityEditor.ParticleSystemInspector.ShouldShowInspector C# (CSharp) Méthode

ShouldShowInspector() private méthode

private ShouldShowInspector ( ) : bool
Résultat bool
        private bool ShouldShowInspector()
        {
            ParticleSystemWindow instance = ParticleSystemWindow.GetInstance();
            return (((instance == null) || !instance.IsVisible()) || !this.selectedInParticleSystemWindow);
        }