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UnityEditor
ModelImporterClipEditor
OnDestroy
UnityEditor.ModelImporterClipEditor.OnDestroy C# (CSharp) Méthode
ModelImporterClipEditor Class Documentation
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Open project: randomize/VimConfig
OnDestroy()
public
méthode
public
OnDestroy
( ) :
void
Résultat
void
public void OnDestroy() { UnityEngine.Object.DestroyImmediate(this.m_AnimationClipEditor); }
ModelImporterClipEditor
AddClip
AddClipInList
AnimationClipGUI
AnimationSettings
AnimationSplitTable
DrawClipElement
DrawClipHeader
GetAnimationClipInfoAtIndex
GetSelectedClipInfo
HasPreviewGUI
IsDeprecatedMultiAnimationRootImport
MakeUniqueClipName
OnDestroy
OnEnable
OnInspectorGUI
OnInteractivePreviewGUI
OnPreviewSettings
PatchDefaultClipTakeNamesToSplitClipNames
RemoveClip
RemoveClipInList
ResetValues
RootMotionNodeSettings
SelectClip
SelectClipInList
SetupDefaultClips
SetupTakeNameAndFrames
SyncClipEditor
TransferDefaultClipsToCustomClips
UpdateList
ValidateClipSelectionIndex