UnityEditor.LineRendererInspector.OnEnable C# (CSharp) Méthode

OnEnable() public méthode

public OnEnable ( ) : void
Résultat void
        public override void OnEnable()
        {
            base.OnEnable();
            List<string> list = new List<string> { "m_Parameters" };
            list.AddRange(RendererEditorBase.Probes.GetFieldsStringArray());
            this.m_ExcludedProperties = list.ToArray();
            this.m_CurveEditor.OnEnable(base.serializedObject);
            this.m_ColorGradient = base.serializedObject.FindProperty("m_Parameters.colorGradient");
            this.m_NumCornerVertices = base.serializedObject.FindProperty("m_Parameters.numCornerVertices");
            this.m_NumCapVertices = base.serializedObject.FindProperty("m_Parameters.numCapVertices");
            this.m_Alignment = base.serializedObject.FindProperty("m_Parameters.alignment");
            this.m_TextureMode = base.serializedObject.FindProperty("m_Parameters.textureMode");
            base.InitializeProbeFields();
        }