UnityEditor.LightsModuleUI.Init C# (CSharp) Méthode

Init() protected méthode

protected Init ( ) : void
Résultat void
        protected override void Init()
        {
            if (this.m_Ratio == null)
            {
                if (s_Texts == null)
                {
                    s_Texts = new Texts();
                }
                this.m_Ratio = base.GetProperty("ratio");
                this.m_RandomDistribution = base.GetProperty("randomDistribution");
                this.m_Light = base.GetProperty("light");
                this.m_UseParticleColor = base.GetProperty("color");
                this.m_SizeAffectsRange = base.GetProperty("range");
                this.m_AlphaAffectsIntensity = base.GetProperty("intensity");
                this.m_MaxLights = base.GetProperty("maxLights");
                this.m_Range = new SerializedMinMaxCurve(this, s_Texts.rangeCurve, "rangeCurve");
                this.m_Intensity = new SerializedMinMaxCurve(this, s_Texts.intensityCurve, "intensityCurve");
            }
        }