public OnGUI ( |
||
materialEditor | ||
props | ||
Résultat | void |
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
{
base.OnGUI(materialEditor, props);
materialEditor.LightmapEmissionProperty(0);
foreach (Material material in materialEditor.targets)
{
material.globalIlluminationFlags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack;
}
}
}