UnityEditor.LegacyIlluminShaderGUI.OnGUI C# (CSharp) Méthode

OnGUI() public méthode

public OnGUI ( MaterialEditor materialEditor, MaterialProperty props ) : void
materialEditor MaterialEditor
props MaterialProperty
Résultat void
        public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] props)
        {
            base.OnGUI(materialEditor, props);
            materialEditor.LightmapEmissionProperty(0);
            foreach (Material material in materialEditor.targets)
            {
                material.globalIlluminationFlags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack;
            }
        }
    }
LegacyIlluminShaderGUI