UnityEditor.LayerVisibilityWindow.DrawHeader C# (CSharp) Méthode

DrawHeader() private méthode

private DrawHeader ( Rect &rect, string text, bool &even ) : void
rect UnityEngine.Rect
text string
even bool
Résultat void
        private void DrawHeader(ref Rect rect, string text, ref bool even)
        {
            this.DrawListBackground(rect, even);
            GUI.Label(rect, GUIContent.Temp(text), s_Styles.listHeaderStyle);
            rect.y += 16f;
            even = !even;
        }