UnityEditor.GraphicsSettingsWindow.TierSettingsEditor.OnFieldLabelsGUI C# (CSharp) Méthode

OnFieldLabelsGUI() private méthode

private OnFieldLabelsGUI ( ) : void
Résultat void
            internal void OnFieldLabelsGUI()
            {
                EditorGUILayout.LabelField(Styles.cascadedShadowMaps, new GUILayoutOption[0]);
                EditorGUILayout.LabelField(Styles.standardShaderQuality, new GUILayoutOption[0]);
                EditorGUILayout.LabelField(Styles.reflectionProbeBoxProjection, new GUILayoutOption[0]);
                EditorGUILayout.LabelField(Styles.reflectionProbeBlending, new GUILayoutOption[0]);
                EditorGUILayout.LabelField(Styles.renderingPath, new GUILayoutOption[0]);
            }