UnityEditor.GraphicsSettingsInspector.BuiltinShaderSettings.DoGUI C# (CSharp) Méthode

DoGUI() private méthode

private DoGUI ( ) : void
Résultat void
            internal void DoGUI()
            {
                EditorGUILayout.PropertyField(this.m_Mode, this.m_Label, new GUILayoutOption[0]);
                if (this.m_Mode.intValue == 2)
                {
                    EditorGUILayout.PropertyField(this.m_Shader, new GUILayoutOption[0]);
                }
                EditorGUILayout.Space();
            }
GraphicsSettingsInspector.BuiltinShaderSettings